Each class has two primary attributes. Primary attributes will flash while you are assigning training and bonus points during the game. However, you may find many reasons to increase other attributes on your character. Each attribute is described below.
Strength - Strength is the character's physical might. Strength affects the damage your character inflicts with melee weapons (such as swords).
Stamina - This represents the character's physical fortitude. Stamina is used to calculate a character's hit points.
Agility - Agility is a measure of your character's quickness and nimbleness. Agility affects your character's defense in combat.
Dexterity - This represents your character's hand-eye coordination. Dexterity affects your character's ability to land blows in combat. Dexterity also factors in to the damage potential for range/thrown weapons.
Wisdom - Wisdom is the measure of your character's willpower and faith. For every seven points of wisdom one point is added to all of your resistances. Wisdom also affects your character's ability to land blows with range/thrown weapons.
Intelligence - This represents your character's intellect and problem solving ability. Intelligence will factor into how likely you are to execute a "proc" (a rare spell effect) while affected by a beneficial spell (commonly referred to as a "buff"). An additional 1% is added to the proc chance for every 10 points of intelligence.
Charisma - This is your character's physical beauty and personal charm. Charisma is useful when using certain spells (such as charm). Charisma can also influence healing spells to a degree(some is from other site.).
[Origin:Original] [Author:Admin] [2010-05-18]
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